Finished rereading King of Sartar by Greg Stafford. It’s something of an anthropological study of Stafford’s RPG setting Glorantha, which inevitably reminds me of Ursula K. Le Guin’s Always Coming Home. But while the vast majority of game designers aren’t Greg Stafford, it’s also true that Stafford wasn’t Le Guin. I enjoyed the book, but can only recommend it to a vanishingly-small slice of readers.
This makes me realize that some of the plot (including some characters’ actions), especially at the start of the book, felt like RPG sessions. The characters themselves are well-conceived and -drawn, but most of them seemed pretty blasé about the supernatural.
Really, Lovecraft Country just makes me want to run a Harlem Unbound game of Call of Cthulhu.
Finished reading The Elusive Shift by Jon Peterson, about how a wargame hack (D&D) came to be understood as a “role-playing game”, and what that meant to early players and theorists. I can’t recommend this book to you; only you know if you would find this interesting. I thoroughly enjoyed it, of course.
Finished rereading The Fortune of War by Patrick O’Brian, book 6 of the Aubrey/Maturin series. As foreshadowed in the previous book, the backdrop is the War of 1812. This one shines a spotlight on Maturin’s spycraft: It played an important role in the previous books, esp. H.M.S. Surprise, but Maturin is uncharacteristically the more active character for much of the novel.